Bat Cave Games Limited
VelociDrone
Live online racing on servers worldwide, with over forty thousand community tracks.
01 Overview
The racing simulator of the FPV leagues. MultiGP name it their official simulator, the Velocidrone Racing League runs inside it, and Global Qualifier tracks are published there as .trk files before the season starts, so pilots can fly the season's course before race day. The relationship extends to live events: the second MultiGP Velocidrone European Championship was held in Germany in September 2026.
Its physics is described as a chain simulated end to end, from the battery through the ESC and flight controller to the motors, propellers and airframe drag, with a choice between Bat Cave Games' own flight controller and a Betaflight 4.2 port. What a pilot can change is narrower than what is modelled: there is no parts-level builder, and each of the roughly 100 prebuilt models carries fifteen settings covering drag, propeller size, power and profile, weight, camera and battery simulation.
Content is where it is unusually deep. 50 sceneries across the base licence and its packs, over a thousand tracks included with the licence and more than forty thousand available to download, every one of them built by the community in an editor carrying over two thousand objects. It is not sold on Steam; the licence comes from velocidrone.com, and the Android and iOS apps are a separate purchase and a much smaller product, with fewer scenes, no track editor and no live racing.
02 Pros and cons
Pros
- MultiGP's official simulator, with its league run inside it and Global Qualifier tracks published there before the season
- Sanctioning bodies publish official championship fly-throughs in it, including the 2026 Collegiate Drone Racing Championship
- Live racing on regional servers, and Nemesis to race recorded flights when nobody is online, from a pool of over fifty thousand, on leaderboards that carry desktop and mobile times together
- 50 sceneries across the base licence and its premium packs, and a community track library of over forty thousand, all built in its own editor
- Physics described and modelled end to end, from battery and ESC through to airframe drag
- A Betaflight 4.2 port as an alternative to the vendor's own flight controller
- RotorHazard, the open race-timing system, can drive tournaments inside the simulator
- Still being worked on, with sceneries added through 2025 and 2026 and aerodynamics work in the December 2024 release
- Runs on Windows, macOS and Linux, and its published processor, memory and graphics minimums are modest
Cons
- Graphics are the most common criticism pilots make of it, usually alongside saying they do not mind
- Building and tuning are narrower than the physics: models are prebuilt with no parts-level builder, motor kv is simulated but never exposed, the Betaflight dialog stops short of gyro and notch filters, and nothing exports to a real flight controller
- The full catalogue is a base licence plus five separate paid packs, and it is not sold on Steam, so there is no Steam library, no automatic updates through it and no refund flow
- The mobile apps are a separate purchase with fewer scenes than the desktop build, no track editor, no live racing, and only a limited number of tracks held offline
- The documentation lags the product: the manual still publishes an out-of-date session capacity, and its mobile scene and quad lists are behind the release notes
03 The numbers
- 01Price
- One-off desktop licence, plus five optional paid packs: Freestyle, Combat, Micro, Mega and Champions Series. The Android and iOS apps are a separate purchase, are not covered by the desktop licence, and carry four scenes against the desktop catalogue. Check the store for today's price.
- 02Physics model
- Bat Cave Games describe a chain they simulate end to end: NACA curves for propeller profiles, a battery with voltage and current, real ESC code for throttle ramping and braking, full flight controller code driving the motors with kv and coil resistance, and aerodynamic drag on the frame. You choose between their own flight controller and a Betaflight 4.2 port. The physics rate is a user setting and neither the rate nor its steps are published.
- 03Controller support
- The manual assumes a transmitter and advises running its internal stick calibration first. On Android a transmitter connects over USB with an OTG cable, over BLE Bluetooth, or over a 2.4 GHz Wi-Fi joystick using ELRS or TBS. On iOS the Wi-Fi joystick is the route they document, because Bat Cave Games state the operating system will not take an FPV transmitter over USB or Bluetooth; the only Bluetooth path they publish for iPhone and iPad is a DIY ESP32-C3 module of their own that sits in a JR bay. The Wi-Fi joystick setup is where mobile users report the most trouble.
- 04Multiplayer
- Live racing on regional servers: 10 racing within a session of up to 32 connected, raised from 7 in December 2024, and the manual still carries the older figure. Nemesis races over 50,000 recorded flights. The mobile apps have no live racing at all, only Nemesis against recorded flights, and those leaderboards carry desktop and mobile times together in both directions. The Combat pack adds deathmatch, team deathmatch, capture the flag, king of the hill and soccer.
- 05Track library
- 50 sceneries counted on the vendor's own scenery page in September 2026, across the base licence and the premium packs together, with new ones added through 2025 and 2026. Over 1,000 tracks are included and more than 40,000 are available to download, every one community built, in an editor with over 2,000 objects. RotorHazard, the open race-timing system, can drive tournaments in the simulator over its websocket.
- 06Drone customisation
- No parts-level builder: you pick from about 100 prebuilt models. Each carries 15 settings on desktop and the same 15 on mobile, including three drag axes, propeller size, power, profile and prop wash, quad weight, camera angle and battery simulation. Motor kv is simulated but not exposed, and the Betaflight dialog covers PIDs, rates and throttle curve without gyro or notch filters. Nothing exports to a real flight controller.
04 System requirements
- Processor
- Min1.7 GHz, Intel, AMD or Apple M
- Rec3.2 GHz, Intel, AMD or Apple M
- Memory
- Min4 GB
- Rec8 GB
- Graphics
- MinIntel HD 530
- RecNvidia GTX 1050 Ti
- Disk
- Both37 GB installed, 55 GB needed during the install
- Network
- BothNo figure published. Bat Cave Games note only that the simulator has to reach their servers to run.
- Windows
- 7, 8, 10 or 11, 64-bit, with DirectX 11 and Shader Model 5. Bat Cave Games warn that an unmaintained Windows 7 or 8 may not reach the servers the simulator needs.
- macOS
- Metal and OpenGL, High Sierra or later
- Linux
- OpenGL. Bat Cave Games recommend Ubuntu or Mint
- Android
- No minimum is available. Bat Cave Games publish none, and Google Play no longer prints a minimum Android version for any app. The rows above are the desktop sheet.
- iOS
- 15.0 or later on iPhone, iPadOS 15.0 on iPad. The App Store lists the download at 958.1 MB and marks the app as designed for iPad and not verified for macOS.
05 Where to get it
These are plain links. We earn nothing from them.
06 Latest posts
VelociDrone
Best Settings for VelociDrone
VelociDrone is still known today as one of the most accurate physics from all FPV Simulators and in order to get the best out of this sim, you need to change a few settings

How to Get Started with VelociDrone (Beginner Guide)
It's a great simulator but may be confusing for beginners and setting it up not straight forward. we help with that.